Wednesday, July 10, 2013

Digital story telling.

Picture it, Sicily 1920....
Can you??? picture it is that is.
Unless you are a history major (and even then maybe not) you probally can't.  Now if that back ground is important to the rest of the topic then you have lost some of the class.  So this is where the advantage of digital storytelling comes in.  As you teach have pictures running of Sicilian village and Sicilian clothes so that when you start this again they will have something to work with and be joining you on the journey.

Another sad but true point for digital storytelling is that  in modern classrooms most students grew up with a TV from a very young age.  The level of visual stimuli that comes in is like drugs to the young minds... they LOVE it. The problem enters that they become accustom to level of mental stimulation and if a setting does not have that high level of changes and action it becomes "BORING".   So we as teachers have a big problem because no matter how excited about a topic we are if you are just talking it is "BORING" so with this little trick up our sleeve we can hook them because it has that moving picture and action that their TV watching has but we can slip a little knowledge in with it.

I think it is correct to use because we need to speak to them in their language, it would be amazing if every student that entered your room was ready to leave their mental state at the door and raise to your level but lets be honest...it doesn't happen.  So we either plow on with everyone being lost/bored or we can change our attempt to reach them where they are.  not surprising the latter gets better results.4


2 digital storytelling i checked out was
A) the most dangerous game - i had to read that when i was in school, i remember basics but this digital storytelling brought all detail back.  It covered the main points and used pictures and music to enhance the emotional connection to the topics.

B) energy and its discontent - This storytelling was very factual and had good graphics but the voice over could have been better.

Wednesday, July 3, 2013

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SAMR

Levels of integration of tech. into the class is like how far down the rabbit hole we go into wonderland.
Now i'm sure sometimes i am the mad hatter and sometime the "queen"/ king of hearts, but the end result is what happens to student connection with subject that really matters.
So to see what i have/have seen done lets begin because "i'm late i'm late"......

Substitution:  This is the most basic, in my class room i have a Promethean board (smart board idea except a different company)  So the sub was instead of writing on the board with an ink marker i write on a electronic board that does exactly the same job.

Augment:  same example as above except if i fill a page and move on i would have had to erase and it would be gone, now if a student missed something (out of room late for class whatever) i can click back the pages of the program and they can copy it down and i dont have to write it out again.

Modification:  Now when i have experiments that i want to do and dont have the supplies or if there is a concept that is not easily explained with spoken words i have pulled simulations from online sources and had the students use the board to "have hands on" without having to dissect a frog or be able to create electrical fields.

Redefinition  The power of Wikis has so much potential that its one of the next projects that i plans to expand into.  When you have a project that is too big for one but how many times when you do a group project you suspect that student A does most of the work but B and C just ride the coat tales and expect the same high gradew, with Wiki you can see the contributions to the group project and ability to modify it as things change and the final bonus is the removal of the excuse of "oh i couldn't go to his house to work on it so we cant turn it in now"   if they have internet connection they can collaborate.  

21st century skills , fad or foundation

I had a professor once that said that educational views swing like a pendulum.  If you dont like how a system is running now then wait ten years and it will change to the opposite end of the spectrum.  Perhaps this is a slight stretching of the truth but there is a truth running through it.   One decade its drill students on math times tables, but that doesn't exact the desired results so we blame the system and change it to find patterns and games to memorize and not use rote memorization, but that leads to students that can't remember basic multiplication and need to get fingers and toes out to do it, which when i am trying to teach physics 30 is a bottleneck to the flow.  Next decade we will have a "new math" to try to encompass all students to master this basic skill of math.
Now this example picked on math but you can probably cite example from your own fields of this oscillating motion of pedagogy to try to find the magic line that gets all.  In general i believe this is like finding the end of the rainbow, the closer it seems you are to it, the further it gets (darn that refraction of light through water)

BUT...is 21st century skills different?

I think that it is because first of all these are skills that are not JUST classroom centered, this is the stuff of their lives, they do this for fun.  That to me says that it will not just fade to fad status.  The skills will change as technology changes but if we can piggyback the learning on these deep embedded skills we can slip it in and not meet the resistance that  traditional methods of teaching meet every day in classrooms across our countries.